Last night I decided to brush up on my Guild Wars skills in preparation for the PvP event this weekend and I was struck anew by the brilliance of the combat engine. This is the way all combat should work and it puts the WoW experience into the shade. Now, I love WoW, don't get me wrong, but for me it's the truly immersive universe that keeps me coming back for more. In GW, the world is limited but deliberately so. Here, it's the fight that must take precedence and the entire game is structured around making you think strategically in combat scenarios. With only eight skill slots, you have forced to focus on not only your own strengths and weaknesses but those of your party. Wrong choices result in messy and ignominious defeat. I am back to where I was nearly a year ago, literally panting with anticipation. I think Guild Wars: Factions is going to be even better than Guild Wars... and that will be some achievement by the people at ArenaNet. /salute ArenaNet dev team


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